A stat tracking website for a semi-monthly Magic the Gathering event that a friend puts on. This was initially made as a way to practice with Django, MySQL, and Python but has since become the testing ground for a handful of other technologies (e.g. continuous integration, proper GitHub issue tracking / open source methodology). I've updated the site rather sporadically over the years, but it's always kept up with whatever whacky new rules the in-person event decides to adopt. I wanted to build this with a flexible database structure that could calculate stats for games with more than two players, uneven match counts per-player, and more. This site was also the focus of a blog post I wrote about database adaptability.
Tools Used
- Python
- Django REST Framework / Templates
- MySQL
- Travis CI
- Javascript (frontend framework incoming!)
- HTML / CSS
Credits
- Ethan Morrill-Ploum
- Design & code.